Houdini : FX EnergyBlast(Hip File + Some Caches)
This is my old personal ground destruction setup, mantra with mantra, including the following elements.
- RBD
- Smoke
- Vellum
- Pop grain
- lightning
- Some magical volume looks.
The character is embedded in the hip file, so it should be fine just opening the hip file, but I also provided it just in case.
I gave them the fresh cached to make sure they're still working fine, added the PDG process to help you know where to cache in order and provided you with some cache files that might save you time exploring the scene (I can't give you all the caches since they're quite heavy)
.: My PC specs :.
CPU: Threadripper 2990WX 32/64
Memory: 128GB
GPU: NVIDIA GeForce RTX 2060 SUPER
Note: this work I've done since 3 years ago, you might find that some areas do not have well optimized as they should be but for those who are interested in it, this might be useful, even some part of it.
Happy New Year! Have Fun!
You'll get a full setup hip file + some caches